The two theatrical features that were based on the show, “Thunderbirds Are Go!” (1966) and “Thunderbird 6” (1968) are actually quaintly delightful adventure stories. And while it’s weirdly paced, a bit mannered, and possessed of a huge amount of outright vehicle fetish, it’s still one of the more entertaining children’s programs out there. It’s a show about a team of elite rescue heroes, all members of the Tracy family, who fly in their souped-up machines (called Thunderbirds) to disaster sites in order to help people.
Gerry and Sylvia Anderson’s “Thunderbirds” seems, these days, to be a forgotten curio, relegated to Gen-X trivia shows, and British childhoods. I’ve always liked the idea of living on a space station, so let’s jump into the vast inky vacuum of space, and take a look at some of the best space stations in fiction.
Remote lunar bases, floating headquarters, wicked satellites… eventually any sci-fi TV show or movie will come across one of these. In honor of my own personal, and incredibly nerdy, look back on “Star Trek”, I got to thinking of space stations, and how they are such a strong and ubiquitous presence in sci-fi. It does suffer from the “X-Files” syndrome, in that the stand-alone episodes are strong, but the overall “story arc” episodes approach insufferable. A brief editorial: DS9 is a little stilted when compared to its contemporaries, and features some on-and-off acting from the mostly talented cast. This is something to flaunt.īecause of my long-standing Trekkie-dom, and in a fit of nostalgia, I have been watching rented DVDs of “Star Trek: Deep Space Nine” to see if the show holds up in any capacity. Trekkies are, therefore, the TRUE geeks, and not affected mainstreamers with vague geek interests (*cough* modern day Doctor Who *cough*). Abrams’ attempt to sex up the franchise notwithstanding). I am proud of my status as a Trekkie, as, even in the current cultural climate of geek tolerance, Trekkies seem to be outsiders (J.J. I even watched much of “Enterprise” and can even argue in its defense.
I watched the original “Star Trek” as a child, religiously followed “Next Generation” and followed “Deep Space Nine” and “Voyager” for as long as I could, until I had to leave the state for college (and subsequently lost any free time I had for regularly-scheduled TV shows). The Callisto Protocol is out on 2 December on PC, PlayStation 4/5 and Xbox.The Top-10 Best Space Stations from Sci-Fi | Geekscape by Witney Monday 5th September 2011 The Top-10 Best Space Stations from Sci-Fi “The creatures are humans that have been transformed, so we wanted them to all have that shred of humanity left in them,” he says. Papoutsis stays mum on the plot, saying only that a “mysterious outbreak” has infected our poor fellow inmates, but he does say that the enemies we’ll find are all former earthlings overwhelmed by something outside our understanding. One of the things I remember most fondly about Dead Space is the way it told its story how we slowly uncovered what went so wrong on that accursed starship. I can only hope the deeper we delve into The Callisto Protocol, the more unsettling it will grow. Since this is a survival horror game, players will always be scraping to get by, and environmental hazards are also great options when players find themselves in particularly sticky situations.” Every encounter in every setting is a new challenge. “Environmental hazards help keep the action fresh over time, as players are constantly looking for things to use to their advantage. Papoutsis is especially proud of those wince-worthy moments: “Callisto is an incredibly dangerous place, and the environmental kills are a great chance to reinforce this idea with players,” he says. See that massive fan blade whirring in the corner? Shove an assailant in and brace for the viscera. The guns in The Callisto Protocol are heavy, unwieldy, and chronically low on ammunition, forcing players to rely on some eccentric methods to score a kill.